How to Draw Gypsy Danger, Pacific Rim

How to Draw Gypsy Danger, Pacific Rim

Step one:

Let’s start by drawing some guidelines. Wow it’s amazing that even with these simple designs, the large man’s figure is evident. The center outline outlines the chest and head. Following are the big shoulders. From there , we can see the outer lines of arms, which are then rounded off into squares that represent the hands. The V-shape below is the robot’s pelvis.

Step two:

Okay, let’s lighten your guides and then we’ll get started on drawing lines. I’m trying to clear the basic forms of the chest and head off first. The most important aspects here are the neckline as well as the plates of armor which rest upon the chest. After the panels are set it is possible to outline the head and chest plates.

Step three:

This is beginning to appear as if Iron Man. Let’s take a look at the shoulders and add some shape to the shoulders. In the middle of the chest, we’ll find two circular circles. They’re slightly stretched horizontally since we’re looking at the chest from an angle.

Step four:

We’ll then draw in the contours of the shoulder and collar blades… at the very least I’m going to refer to them. I’m not sure what these armor plates actually serve to be used for. They are probably meant to protect the shoulder joint and neck. By merely defining the edges they look like the collar of Doctor Strange. Keep the corners on the outside a little straight, since we’ll be adding the edge of the steel in the future.

Step five:

In this stage, you’ll need to start by placing the armor forms beneath the chest. They line up with the lower rib cage, and they are curved downwards. It is possible to imagine them wrapping around your back. Next , we’ll go over the pelvis, giving it the form. We’ll then move to the arms. There are two pieces that protect each forearm and two on each side of each hand. You can alter angles of these plates through skewing their designs and altering their thickness.

Step six:

Draw a square for each Bicep. You can also draw an unblocky tricep on the other arm now. Next , draw in your “ribs,” which are curving armor plates that are wrapped around the chest’s sides. Imagine wrapping the ball around a bookmark.

Step seven:

Because this design for a robot is quite complex I’ve simplified it slightly. Then, we’ll draw some blocky forms to create the inside of the forearms. For the stomach area, I’ve sketched the most important sections for you to trace. In the future, these sections will be divided into smaller segments. I’ve added some details in the pelvis.

Step eight:

This is the perfect moment to start adding fingers since they’ll overlap the legs a bit. Because they’re robot fingers, they must be a bit slender. To save efficiency and speed I decided to make two straight lines inside each finger. A short line to mark the tips of the fingers. On the side of each finger I added an X at each finger, showing how the fingers are separated.

Step nine:

When the hands are fully encased it is possible to add thigh armor in the back. It’s not a good idea to go in reverse. It is best erase as little as you can, especially when working on paper. It is always a good idea to consider what’s likely to be overlapping so that you can prepare for the future elements when drawing. In any case, the armor plates are square, however, try to keep the shapes smooth away from the center.

Step ten:

Let’s then add some designs to complete the joints. In real life, these are extremely complicated areas. I’ve simplified the subject some here. I like to think of them as motion figure joints. The hips are ball joints. Use joints to swing for elbows, etc…

Step eleven:

Then we’ll go deep into the details of the sketch. Sketch out the form of the visor. By exaggerating the curvy lines by a little, I’ve made the shape of the visor more precise. Once you reach the coloring stage the outline is almost gone and it’s the glowing visor that appears clearly. If that shape with softer edges and points, it won’t be able to have the similar effect that it had with the line artwork in black and white.

Step twelve:

Now, we’ll trace the edges of these armor plates to give them a more dimensional look. These are just metal sheets with a slight curve. I’ve accentuated the shapes to make the picture more appealing. Include the spiral on the chest’s center circle. I’m assuming that this is an engine component however it is likely to be lit up. It’s an important aspect of the design on this car. It’s possible to begin breaking down the stomach section in the near future.

Step thirteen:

This step focuses on applying paint stripes and some panels. Be sure to keep these lines parallel to the lines that surround them. It can be a challenge however keeping the distance between lines equal is the most important thing to have clear lines. If your line is wobbly and shaky… yes. It happens to me too Don’t stress about it over too much. Oh, wait. I was the person who brought this into being in the first instance.

Step fourteen:

Okay, but keep the design simple, even at the final stage of detail. Each bicep is smaller circles in its center, with lines that extend across the edges to each edge of larger squares. The lines that curve on the left side of the bicep (our right) illustrate the angles to the elbow. As we move forward, we’ll split the fingers into segments and fingers. Draw some lines along the legs. Give some details to the forearms and joints. Make sure to include the tiny vents in the face! These are crucial.

Step fifteen:

These are the finer points. The detail of the hands and stomach is most likely to be the most significant in this case. The more pronounced lines on the fingers give them that chunky mechanical look we’re looking for. On the stomach, utilize your first separations to guide you and draw curves outwards from the center as if they were abdominal muscles. The shapes of the shoulder blades on over help split them up and add a bit of dimension. The details on the face as well as the visor don’t have to be there, but give a more realistic look in the sketch. Choose a more compact line to draw these, or the face will become messy. When drawing with paper using a fine mechanical pencil is ideal for this. It could be a 0.3 lead or a felt-tip pen could be used. If I were drawing this with my hands I would prefer the Pigma Sakura Micron 005 for the tiny specifics. The thick outlines could be drawn in an 05 and the inner lines could be drawn using either 02 or 01. Does this seem logical? Perhaps I should post the drawing tool’s guide.

Step sixteen:

To draw the final step I started by adding black shadows on the hips and below that rib armour. From these shadows, I decided to apply some vertical dashes or hatching to create the shading and add dimension to the various forms. The shading shows where the shapes recede or disappear from us, and in areas where there’s an extensive overlap of pieces. Sprinkle in some scratches and dust and some final panel lines and you’re done. This sucker is finished.

Step seventeen:

The image below shows how the model appears with black and white. There are some small details that I chose to include in on the stage for color. There’s a panel around the chest circle and the number 34 is on the shoulder pads. I also made the chest circle a little different, and also added panels in places. I hope you liked this tutorial. It’s been awhile when I’ve sketched any robots and this was a blast. Make sure to put your work here once you’re done. Thanks for taking the time to watch!

Leave a Comment