It is possible to refer to the basic step-by step drawing guide that follows
How to Draw The Black Panther,
Let’s begin with some guidelines. Wow it’s amazing that even with these easy designs, the huge body is clearly visible. The central shape defines the thorax and the head. Then we have the big shoulder shapes. Then we get the lines that run along the outside of the arms, and finally the hand’s square. The V-shaped silhouette below is that of the robotic pelvis.
Okay, let’s lighten your guides and let’s begin with line art. The first step is to identify the basic forms of the chest and head. The key elements include the neckline as well as the armor plates that are located in the chest. When the panels are set you can draw the outline of the head and chest panels.
This is beginning to appear as if Iron Man. Let’s take a look at the shoulders, and add some shape to the shoulders. The chest’s middle, we see two circular circles. They’re a little small horizontally due to the fact that we view the chest from an angle.
We’ll then sketch an outline for the shoulder and collar blades…at least I’ll refer to them. I’m not sure what armor plates actually serve. I think they are for protecting the shoulder and neck joints. By removing the hemline they look like the collar of Doctor Strange. Keep the corners of the outside round, since we’ll be adding the metallic edge later on.
To begin, you should start by adding armor-like shapes beneath the chest. They are aligned with the top of the ribcage which is why they curve down. It is possible to imagine them being wrapped over your lower back. After that, moving over the pelvis, make some additional forms. We’ll then move onto weapons. Two armor plate are on the forearms as well as one on the palm’s back. It is possible to alter their angle by tilting the forms and altering their thickness.
Draw a square for each bicep. Then, we can add a block tricep onto an arm. Then sketch the “ribs” which are the curved armor plates which are wrapped around the chest’s sides. Imagine it as wrapping the ball around a bookmark.
Since the design of this robot is extremely complicated, I’ve simplified the process slightly. The design will be drawn in cubes that will fill the inside arms. For the stomach I’ve outlined the major sections to help you to follow. Then they’ll be divided into smaller segments. I’ve added some information for the pelvis.
This is the perfect time to include the fingers since they’ll overlap the pins quite a bit. Because these are robotic fingers, they must be cube-shaped. Because of the need for speed and efficiency the way I made it was simple to draw just a few lines on each interior of the fingers. A small line for the fingers. On the side of each finger, I added an X on each knuckle. This shows the distinction between the digits.
If the hands are completely drawn we could put an thigh-protection system behind the hands. It’s a hassle to go about it the other way. It is best to erase as minimally as you can, particularly when sketching on paper. It’s always helpful to think about what you can duplicate in order to have a backup to the elements you’ve used in your drawing. The plate armor is rectangular however, you should keep the forms rounded away from the center.
Then, we can add designs to fill in the area that is in the same shape. In reality they are very complicated areas. I’ve simplified the subject slightly here. I try to imagine them as action joints. Ball for the hips. Joints that swivel for elbows etc.
We will now go over the specifics of the sketch. Draw the outline that the visor will take. Through exaggerating the curvatures bit, I have made the visor’s shape more exact. Once you reach the phase of color the border is gone, and the visor is clear. If the inside of the shape has soft edges and sharp points that aren’t sharp, it won’t get the same effect as lines in black and white.
We’ll now draw the edges of the armor plates over them to give them a more dimensional look. They’re just plates of metal with a slight curvature. I exaggerated the shape slightly to make the design more intriguing. Create a spiral around the circle that is in the middle on the chest. I’m guessing this is an engine component and it’s definitely lit up. It’s an important design feature of this car. It’s time to break into stomachs right now.
This step is where we usually apply paint stripes as well as panels. Make sure that these lines are in line with the lines surrounding them. It can be a challenge however keeping the spacing of lines equally is essential to create an accurate drawing. If your line is wobbly and shaky, then… it’s a good thing. It happens to me Don’t stress about it over too often. Oh, wait. I was the person who brought this to the forefront in the beginning.
Okay, just be simple at all times, even in the finer part. Each bicep is smaller circles within its center, and lines that extend from the corners to bigger squares. The curves of his right biceps (our right) indicate the angles to the elbow. As we move on, we are now able to divide the segments of the fingers. Add some panel marks on pins. Give some details to the forearms and joints. Remember the tiny air vents in the face! These are the most important aspects.
Here are a few of the finest specifics. The overall details of the hands and abdomen are the most crucial these days. The lines that are longer on the fingers create the blocky and mechanical appearance that we would like. On the stomach, take the first separator to guide you and draw curves flowing outwards from the middle as if they were abs. The shoulder blades’ shapes up can also help break up these shapes and add some dimension. The features on the visor and face aren’t required, but can add more real-world appeal in the sketch. Choose a more compact line to draw these faces, otherwise the face will appear messy. If you’re sketching on paper or paperboard, using a fine pencil is ideal. 0.3 markers or pencils should work. If I had to write with my fingers using a pencil, I would recommend using an number 005 Pigma Sakura Micron crayon for the tiny lines. In the case of borders, you can do them using number 05 and outer lines using number 01 and 02. Does that sound like a good idea? Perhaps I should write an illustration tool tutorial.
To draw the final step I began by adding some shadows in black to the hips as well as beneath the armor on flanks. From these shadows, I decided to apply dashes, or vertical dashes to create shadows and add dimension to certain forms. Shadows are visible when the shapes turn back or away from us. They also appear in areas where there is a significant cross-section. Sprinkle on some scratches and dust and some last lines on the panel And that’s it. This is a fool’s game.
Here’s how he appears when he is in white and black. There are a few details I chose to include in the colour stage. There are many boxes surrounding his chest circle and the number 34 is on the shoulder pads. I also made the chest rotation differently, and added a few panels in the corners. I hope you enjoy this tutorial. I haven’t drawn anything robotic for a while, and this was a blast. Be sure to share your work here once you’re finished. Thank you for watching!